PLL Algorithms
The last step of a solve: everything is done except the top, and one of these 21 puts it right. Every algorithm here was applied to a cube with the app's own turning engine and checked to move exactly the pieces it claims.
Printable cheat sheetFamilies & classroomsUa
7 movesThree edges cycle. The corners are already home.
Ub
7 movesThree edges cycle. The corners are already home.
H
7 movesTwo pairs of edges swap. The corners are already home.
Z
10 movesTwo pairs of edges swap. The corners are already home.
Aa
9 movesThree corners cycle. The edges are already home.
Ab
9 movesThree corners cycle. The edges are already home.
E
16 movesTwo pairs of corners swap. The edges are already home.
T
14 movesTwo corners swap, and so do two edges.
Ja
10 movesTwo corners swap, and so do two edges.
Jb
14 movesTwo corners swap, and so do two edges.
F
18 movesTwo corners swap, and so do two edges.
V
14 movesTwo corners swap, and so do two edges.
Y
16 movesTwo corners swap, and so do two edges.
Na
15 movesTwo corners swap, and so do two edges.
Nb
15 movesTwo corners swap, and so do two edges.
Ra
14 movesTwo corners swap, and so do two edges.
Rb
14 movesTwo corners swap, and so do two edges.
Ga
12 movesThree corners cycle, and so do three edges.
Gb
12 movesThree corners cycle, and so do three edges.
Gc
12 movesThree corners cycle, and so do three edges.
Gd
12 movesThree corners cycle, and so do three edges.
The cube starts on the case. Play the algorithm and it finishes solved.